Research Handbook On Intellectual Property in Media and Entertainment
Research Handbook On Intellectual Property in Media and Entertainment
- Cheltenham, UK Northampton, MA, USA Edward Elgar 2017
- xxxi, 490p.
978-1-78471-078-1
1. Intellectual Property in news? Why not?
2. Emerging rights in live spectacles and other ephemera
3. Fiar dealing after Deckmyn: the United Kingdom's defence for caricature, parody and pastiche
4. Fair use and transformative play in the digital age
5. 'Someone is angry on the internet' : copyright, creativity and control in the context of fan fiction
6. The Dancing Baby: copyright law, You Tube, and music videos
7. One ring to rule them all: rights in live performances
8. A matter of respect : the moral rights of the entertainer
9. Entertaining foreign copyrights
10. A seamless global digital marketplace of entertainment content
11. Recording famous brands in advertising and in entertainment products: case studies on the so-called harms of trade mark dilution
12. Lego's system of play meets intellectual property: from the engineered object to digital media
13. The game's the thing: property, priorities and perceptions in the video games industries
14. Opportunity knocks for dramatic copyright in television formats
15. Filing the IP gap: privacy and tabloidism
16. Publicity right, personality right, or just confusion?
17. Traditional knowledge as entertainment
347.77 / RIC
978-1-78471-078-1
1. Intellectual Property in news? Why not?
2. Emerging rights in live spectacles and other ephemera
3. Fiar dealing after Deckmyn: the United Kingdom's defence for caricature, parody and pastiche
4. Fair use and transformative play in the digital age
5. 'Someone is angry on the internet' : copyright, creativity and control in the context of fan fiction
6. The Dancing Baby: copyright law, You Tube, and music videos
7. One ring to rule them all: rights in live performances
8. A matter of respect : the moral rights of the entertainer
9. Entertaining foreign copyrights
10. A seamless global digital marketplace of entertainment content
11. Recording famous brands in advertising and in entertainment products: case studies on the so-called harms of trade mark dilution
12. Lego's system of play meets intellectual property: from the engineered object to digital media
13. The game's the thing: property, priorities and perceptions in the video games industries
14. Opportunity knocks for dramatic copyright in television formats
15. Filing the IP gap: privacy and tabloidism
16. Publicity right, personality right, or just confusion?
17. Traditional knowledge as entertainment
347.77 / RIC