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1.
Creating games in C++ : a step- by -step guide by
  • Conger, David
Material type: Text Text; Format: large print ; Nature of contents: biography; Literary form: Not fiction ; Audience: Juvenile;
Publication details: Delhi Pearson Education 2006
Availability: Items available for loan: University Library (1)Call number: 004.438C++ CON.

2.
Fundamentals of game development by
  • Chandler, Heather Maxwell
  • Chandler, Rafael
Publication details: Massachusetts Jones and Bartlett Learning 2011
Availability: Items available for loan: University Library (1)Call number: 004.413 CHA.

3.
Programming the dragon for games and graphics by
  • Phillips,Geoff
Material type: Text Text; Format: print ; Literary form: Not fiction
Publication details: London McGraw Hill 1983
Availability: No items available.

4.
Introduction to game development using Processing / James R. Parker. by
  • Parker, J. R
Material type: Text Text; Format: print ; Literary form: Not fiction
Language: English
Availability: Items available for loan: Department of Computer Science (1)Call number: 591.853 PAR.

5.
Fundamentals of game design / Ernest Adams. by
  • Adams, Ernest
Series: Voices that matter
Edition: Third edition.
Material type: Text Text; Format: print ; Literary form: Not fiction
Language: English
Availability: Items available for loan: Department of Computer Science (1)Call number: 519.853 ADA.

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University Library
Cochin University of Science and Technology
Kochi-682 022, Kerala, India