000 | 01612nam a22001457a 4500 | ||
---|---|---|---|
020 | _a978-1-78471-078-1 | ||
082 |
_a347.77 _bRIC |
||
245 | _aResearch Handbook On Intellectual Property in Media and Entertainment | ||
260 |
_aCheltenham, UK _aNorthampton, MA, USA _bEdward Elgar _c2017 |
||
300 | _axxxi, 490p. | ||
650 |
_a1. Intellectual Property in news? Why not? _a2. Emerging rights in live spectacles and other ephemera _a3. Fiar dealing after Deckmyn: the United Kingdom's defence for caricature, parody and pastiche _a4. Fair use and transformative play in the digital age _a5. 'Someone is angry on the internet' : copyright, creativity and control in the context of fan fiction _a6. The Dancing Baby: copyright law, You Tube, and music videos _a7. One ring to rule them all: rights in live performances _a8. A matter of respect : the moral rights of the entertainer _a9. Entertaining foreign copyrights _a10. A seamless global digital marketplace of entertainment content _a11. Recording famous brands in advertising and in entertainment products: case studies on the so-called harms of trade mark dilution _a12. Lego's system of play meets intellectual property: from the engineered object to digital media _a13. The game's the thing: property, priorities and perceptions in the video games industries _a14. Opportunity knocks for dramatic copyright in television formats _a15. Filing the IP gap: privacy and tabloidism _a16. Publicity right, personality right, or just confusion? _a17. Traditional knowledge as entertainment |
||
700 | _aRichardson, Megan (ED) | ||
700 | _aRicketson, Sam (ED) | ||
942 | _cBK | ||
999 |
_c344327 _d344327 |