000 01612nam a22001457a 4500
020 _a978-1-78471-078-1
082 _a347.77
_bRIC
245 _aResearch Handbook On Intellectual Property in Media and Entertainment
260 _aCheltenham, UK
_aNorthampton, MA, USA
_bEdward Elgar
_c2017
300 _axxxi, 490p.
650 _a1. Intellectual Property in news? Why not?
_a2. Emerging rights in live spectacles and other ephemera
_a3. Fiar dealing after Deckmyn: the United Kingdom's defence for caricature, parody and pastiche
_a4. Fair use and transformative play in the digital age
_a5. 'Someone is angry on the internet' : copyright, creativity and control in the context of fan fiction
_a6. The Dancing Baby: copyright law, You Tube, and music videos
_a7. One ring to rule them all: rights in live performances
_a8. A matter of respect : the moral rights of the entertainer
_a9. Entertaining foreign copyrights
_a10. A seamless global digital marketplace of entertainment content
_a11. Recording famous brands in advertising and in entertainment products: case studies on the so-called harms of trade mark dilution
_a12. Lego's system of play meets intellectual property: from the engineered object to digital media
_a13. The game's the thing: property, priorities and perceptions in the video games industries
_a14. Opportunity knocks for dramatic copyright in television formats
_a15. Filing the IP gap: privacy and tabloidism
_a16. Publicity right, personality right, or just confusion?
_a17. Traditional knowledge as entertainment
700 _aRichardson, Megan (ED)
700 _aRicketson, Sam (ED)
942 _cBK
999 _c348161
_d348161